# Three Dimensions - An Analysis
Published: April 18, 2024
Marman & Borins "Three Dimensions" was a tri-installation pop-minimalist art exhibition open at [Contemporary Calgary](https://www.contemporarycalgary.com/) until March 17th, 2024, composed of three mini installations: Balancing Act, THX2020, and ABCD.
> We wanted the viewer to walk away with ideas that we didn't even think of when creating the work
> Jennifer Marman
All three installations were interesting, but "Balancing Act", the first of the three, was most striking to me, and I would like to walk you through my own interpretation of it, filtered through the lens of my own biases and thought process.
# Balancing Act
Balancing Act is outwardly compelling in that it is the only part of the gallery you are forced to engage with. You could, hypothetically, disregard the artists intended order of viewing - that being Balancing Act, THX2020, then ABCD - which feels intended, especially since Marman & Borins describe these three installations as a "chronology". It is your choice to move with the intended flow, or "time travel" as you see fit.
Right upon entering the gallery, a collection of paintings, a series of towers, are the first thing you see.
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Red Solo - Balancing Act, 2024
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These Tower Paintings, some of the few works in the exhibition that all have individual names instead of being in a numbered series, show blocks stacked on top of each other, many of which are in gravity defying arrangements, or are under a limited perspective, ie, can only be seen from the front or side.
After viewing these paintings, the viewer is then invited to use a large-scale claw crane game to stack blocks and "create" their own block compositions.
You are unlikely to be able to build anything representing the towers in the promotional images (shown below on the left), let alone come close to replicating anything on the walls. Even if you were to spend a couple hours mastering the machine, its inherent limitations puts a cap on your own self-expression - your tower will be limited in height, in components, and in fidelity.
The claw, while outwardly playful, represents an electro-mechanical influence on art itself. It is closer to a factory lift then an arcade machine, and it is a sub-optimal way to build a tower with the blocks provided - were you allowed to use your hands, the task would be easy, and the variety of arrangements you could make far greater.

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